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Sinaptik app for iPhone and iPad


4.8 ( 4848 ratings )
Games Education Arcade Puzzle Educational Family
Developer: MoraLabs
Free
Current version: 1.3.6, last update: 6 years ago
First release : 16 Dec 2015
App size: 141.92 Mb

COGNITIVE FRIEND FOR YOU!

Sinaptik is brain-training game focusing on personal performance, which is developed by Moralabs.

It is designed with innovative structure for improving cognitive competences of users through challenging and joyful games and workouts. It is consisted of game sets, which help train your brain in 5 different scopes. This training game sets improve your mental skills based upon memory, attention, speed, flexibility and problem solving. Sinaptik includes 10 different games under these 5 categories, which are Fruit Tab, Year 3015, Vikings, Secret of Maya, Terrible Mole, Ninja House, Lost Harbor, Santa Claus, Crazy Inventor, Fast, and Roman.

SOCIAL WORKOUT!

You can sign in with Facebook and play with your friends. There is also Leaderboard in Sinaptik. You can follow both your own performance rank and the others.

FOLLOW US: https://twitter.com/Sinaptikapp
LIKE US: https://www.facebook.com/sinaptikapp/?ref=hl

VIP ACCESS

You can be VIP member by purchasing for Sinaptik VIP packages. As a VIP, you can access all games and also you can track your performance time by time.


MEETING POINT OF SCIENCE AND FUN!

Sinaptik was developed as research and development project and we worked with scientist and academician to build powerful scientific background for the game. Initial objective of this project is increasing the cognitive vitality level through workouts. For determination of development on cognitive vitality level, it should be considered if there are any significant changes in executive functions of user before and after workouts. In accordance with this purpose, some control groups were constituted and certain tests are made in labs in order to measure if these workouts are adequate or not for having any effect on cognitive abilities. Users played games daily during 3 weeks. For reaching an accurate result, every user played each game for once in a day. Under these equal conditions, an accurate and successful result was reached at the end of 3 weeks. After these tests, an improvement was monitored on %83 of users. In order to find out if there was a significant improvement between results before training and results after training in control groups, t-test were made. In a consequence of t-test, it was proved that there was a significant improvement between them.


LET US TRAIN YOUR BRAIN!

Sinaptik was born out of a desire to ensure health improvement and spending a quality time with challenging, joyful and beneficial games. Our prior goal is make you use your potential, helping you improve your cognitive skills in a entertaining way with variable games.

Let us train your mind and enjoy Sinaptik!